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I've seen real-time combat systems in a few MMOs before, but none as smooth as their's. Check MMORPG.

(As archer and sorcerer).Guild wars 2 combat system is just tab targeting with a low amount of skills to use.

I was just pointing out that GW2 has a lot going for it, it's not all about combat.It's true that this thread is about combat. I bounce around between games a lot, from EVE Online back to Vanilla and forward to whatever Indie title can keep my interest.Our goal is to catalog every single MMO on the net and curate every game page with reviews, screenshots, videos, music, and more. People actually used military tactics in that game. I am hardly alone in stating any of these. I let my friend try this game and I gave him my build. Its not the combat system that make or break an mmo for me but the wildstar combat system is without a doubt the best ive experienced. Laying waste to people using meta builds is really rewarding too, using your own builds and far outplaying them. So I think the only reason I liked Wow was for the exploration. The team-based combat was excellent, and very few MMOs match that game's skill system.I still don't understand why people mention wildstar. Needless to say the buildmaking is incredibly shallow thanks to terrible balance. Most (if not all) MMO's will have a combat element to them; the degree of which, naturally, varies depending on the title. surely there's a difference between "failed to be an esport" and "oblivion of mmorpgs". apart from the few MMORPGs mentioned, mmo combat systems suck beyond belief.

The combat itself is the best around but too simplistic.I really love the combat setup for Guild Wars 1. One of the big problems in the MMORPG genre as I see it is game studios’ inclination to prioritize combat above all else, turning what once was a genre stuffed with virtual worlds and multi-faceted gameplay activities into single-minded murder simulations. Making every ability skillshot/manual target, heavy movement, dodge mechanics and the old trinity make it more complex than I enjoy. Wildstar took is a step too far IMO.

And no tweaking skill stats will not fix anything as their 6 bi-annual balancing patches have prooven thus far. It combines all the strategy and complexity of tab targeting while requiring constant movement and and concentration to keep you involved in the second to second combat also the limited action set functions like a deck of cards you can quickly change out to adapt to the situation.I liked ESO's combat the best, only complaint is that you can only have 5 spells and 1 ult per weapon.Worst has to be Wildstar, just could not get used to the targeting and projection system.

", also 1 second invulnerabilities?!?

Pretty boring...Wildstar has no Z axis aiming, and there is 0 precision required due to how large the aoe of your attacks are.FF: AAR is a fantastic combat system.

Combined with the heavy emphasis on movement and multitasking in combat and the overly complex crafting system. That it is too simplistic, dumbed down and shallow.Much like Oblivion, Guild Wars 2 was a game that got a lot of hype from the media and was by many promised to be the be all end all mmorpg.

The only good thing I can say about this combat system is the combo field system.

Interrupts don't quite function as they do in guild wars, which was a huge disappointment for players like me who excelled at and enjoyed the possibilities of winning or losing a game by interrupting a single half-second-cast ability a hundredth of a second before it activated.

you hate gw2 with a passion unheard of even on these forums so you won't agree with anything said about gw2 by me, every reviewer that ever reviewed gw2, or anyone else that played gw2.The OP states it is too complex, with everyone else stating the contrary. There are enough buttons on the DualShock/XB Controller that you can set up about 7 abilities + dodge and use the D-pad for swapping ability sets or weapons.

don't get me wrong, the smoothness of its combat is great.... but its lack of trinity .... and no priority moves / rotations (just spam the first 3 usually then buffs ect) makes it so shallow as Maroxad stated ..... its a DPS race mish mash with an awful roll mechanic.Wildstar for example. I thought FFXIV had a good system as well.You can't beat gw2's combat system the problem is that it isn't deep enough. So I guess I'd vote.Still the best combat sys is the one in Age of Conan, active movements with a nice real combos, not just targeting and bashing like most of the games.The grand prize winner will take home the console and game. The multitasking is, frankly, more than I can handle.

I mean a real MMO experience that is designed around using a controller.

In PvP there are like 4 builds people use, even in tournaments. But among older mmo fans, the game is universally hated, for reasons such as it being too dumbed down not only compared to its predecessors but compared to the genre as a whole as well as the mistreatment of the lore. Organized PvP doesn't have its edge; the possibility of being genuinely surprised at other players ingenuity is lost in favor of a simpler system.

That is more than enough for a decent MMO experience.

It's a GW2/WOW hybrid - but better in every way IMO.Actually I'm kinda hoping that one of the big publishers actually invests in a console-centric MMO.

But what else is there about the gameplay?Sort of agree about Guild Wars 2's combat system. With quests and even quest-lines, skills and leveling up. Now I prefer my classic wow targeting again.I really like Tera. Absolutely nothing.Vague Patch Notes: Copies, blatant copies, and plagiarism in MMOs,Perfect Ten: The 10 best MMORPG updates and expansions of 2015.Sea of Thieves summarizes practically every feature available to players in...Warframe begins the Great Ensmallening, adjusts Xaku on PC, talks future...Blizzard outlines World of Warcraft Shadowlands prepatch changes, announces BlizzConline for...Path of Exile’s first week of Heist content went pretty well. People get called out as trolls for stating positive things about GW2.You guys concentrate too much on the combat of GW2, that's not where it's strengths lay. I loved how there was real thought before an instance about skills and teamwork.It's true that this thread is about combat. Wakfu is a free-to-play MMORPG.

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