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Please, note that army upkeep will be taken on evasion mission during a vacation mode.The protection which every Emperor, who has got back to his Empire from an absence of at least 2 weeks, receives automatically upon logging into his account. The higher the development, the net worth points and the number of diamonds spent for instant research, the higher the limit gets.Example: You recruit one group of swordsmen for 6 hours and then another group for 6 hours. This effect, though, has its limit – if the disbanded army is more than 20% of the province population, Happiness stops being generated.Victorious War – +10 Happiness points for each member.Fortress repair (only when repaired for the first time during a 24h period) - +5 Happiness.New annexed province or colony (influencing the whole Empire) - +20.Army recruitment – the percent recruited rookies of the province population is equal to the percent Happiness that is lost.Pillaged province – the percent pillaged population is equal to the Happiness points taken away. Maximum bonus from university levels - 10.Empire's Capital has a daily bonus +20 Happiness points.Control over a territory located on а special resource. Their speed is the same as the supply wagons’ speed – 80 IM/h.Founding a colony and annexing it to the imperial territories gives a single time Happiness bonus +20 with effect on the entire Empire. Accounts under beginner protection cannot be attacked. There are 6 different tax rates.Gold is generated and used in a centralized way, from the treasury, located exclusively in the Empire’s capital, i.e. * Bonuses of the same Special resource type cannot be accumulated. Earned and expiring diamonds cannot be transferred within your global account.Shows how happy with the sovereign’s government the population is. It can be recruited for army, but cannot be hired and, thus, doesn’t produce resources.Required by all Buildings and some Technologies.Needed for the training of military units.Produced by hired population in the lumber mills.Required for some of the Buildings, Technologies and all military units.Produced by population hired in the iron mines.Needed for some other Buildings and Technologies.Produced by population hired in stone quarry.Basic production for 100 civilians: 10 wood / 10 iron / 10 stone.Empire’s capital has a fixed 10% bonus production for all resources.Activating Premium, paid in diamonds, increases it by 10%.Raising Fortress levels – each Fortress level increases production by a certain %. Single time modifiers, bonuses and minuses, (also listed below) are accounted right away and their effect on the Happiness is immediate and fully applied at once.Main Happiness effect – emigration or immigration. Gold is generated from trade and deposits in the bank as well.Idle Population doesn’t pay taxes. To use this service 1700 diamonds are required.Both, Vacation mode and Holidays protection, can be activated solely if you currently don’t have troops on a mission, except evasion. Big festivals are limited to 1 per day. The first is free, but every following capitulation costs 1700 diamonds more than the previous one.Diamond donations - an alliance feature that allows allies to help each other with diamonds. It's calculated every time you change the rate, so its gold profits and effects (positive or negative) on the happiness are taken into account right the way, which means that if you set low tax rate at 2 pm and change it to high rate at 3 pm, between 2 pm and 3 pm you will be having gold income and happiness minus correspondent to the low tax and from 3 pm - gold income and happiness minus correspondent to high tax. In order to gain the most desired distinction, the participating teams need to be well prepared, dedicated, and capable of developing a suitable strategy that will lead them to the top. We need to be able to stay in contact with translators because we have a constant need for translating small texts and messages every time we make a change in the rules or add new content.Required by all buildings and some researches.Required for some of the buildings, researches and all military units.Activating Premium, paid in diamonds, increases it by 10%.Raising Fortress levels – each Fortress level increases production by 10%.Raising Alliance Research Production level (if the player is in an Alliance) – each level grants 2% production bonus for all members.It is generated as a tax, exacted from the capital, annexed provinces, vassals and colonies working population* at player’s own discretion.

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